using UnityEngine;
using QFramework;

namespace ProjectSurvivor
{
	public partial class PowerUpManager : ViewController
	{

		public static PowerUpManager Default;


        private void Awake()
        {
			Default = this;
        }

        private void OnDestroy()
        {
           Default=null;
        }


        void Start()
		{
			// Code Here
		}
	}
}
